In a recent announcement, YouTube has confirmed that it is now supporting 360-degree live streaming. The Coachella music festival will be the first to take advantage of the new feature.
YouTube becomes the first company to introduce 360-degree live streaming.
YouTube’s chief product officer Neal Mohan said in the company’s Google Blog. “We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming.”
YouTube has also launched spatial audio for on-demand videos for Android. But unfortunately, spatial audio will only be supported on on-demand videos. So users shouldn’t expect it while watching live Coachella performances.
The company has created a playlist of six 360-degree videos using spatial audio. For now, these directional audio only works on Android devices, but it’s expected to expand availability in time.
Neal Mohan also said “To make sure all creators can tell awesome stories with virtual reality, we’ve been working with companies across the industry.”
“We’re working with companies like VideoStitch and Two Big Ears to make their software compatible with 360-degree live streams or spatial audio on YouTube and more will be available soon.”
According to TechCrunch “YouTube additionally announced today the support of 1440p 60fps resolution for live streams on its service. Live streams at 1440p have 70 percent more pixels than the standard HD resolution of 1080p, to give you an idea of the nature of this improvement.”
This not only offers a great experience for the new live 360 streams, which are best enjoyed at high resolutions and high frame rates. This will benefit video game streamings as well. The latter will benefit YouTube’s Twitch competitor, YouTube Gaming.
Google has already started supporting spatial audio elsewhere, including VR platform Google Cardboard. In January 2016, Google helped his app developers to provide this option in their app, with updates for the Cardboard SDKs for Unity and Android.